Detalhes do Documento

PROSSEIA-VR: training in the virtual environments

Autor(es): Grave, Luís cv logo 1 ; Escaleira, Cristina cv logo 2 ; Marcos, Adérito cv logo 3

Data: 2001

Identificador Persistente: http://hdl.handle.net/10400.2/2290

Origem: Repositório Aberto da Universidade Aberta

Assunto(s): Virtual reality; Wire twist assembly; Virtual training


Descrição
The Virtual Reality (VR) field can provide a wide variety of industrial applications. We can find several examples in the automobile industry, where VR is used for tasks like design, wind tunnel simulators, assemble/disassemble, etc. However, all these applications are designed to be used by VR experts,or well trained personnel. This happens because the VR devices and the VR interaction metaphors are not yet well developed to fulfil the needs of an inexperienced user, like robustness, failure recovery, easiness of use. All these aspects have to be resolved before an inexperienced user can effectively use such a system. The article reports about a two years CCG's industrial project aimet at solving, at least partially, this problem, targeting the training on wire twist assembly for the automobile industry.
Tipo de Documento Artigo
Idioma Inglês
delicious logo  facebook logo  linkedin logo  twitter logo 
degois logo
mendeley logo

Documentos Relacionados



    Financiadores do RCAAP

Fundação para a Ciência e a Tecnologia Universidade do Minho   Governo Português Ministério da Educação e Ciência Programa Operacional da Sociedade do Conhecimento União Europeia