Detalhes do Documento

Computer games in education: conflicts and overlaps!

Autor(es): Silva, Nuno Sotero Alves da cv logo 1 ; Costa, Gonçalo Jorge Morais da cv logo 2 ; Pawlak, Piotr cv logo 3 ; Fonseca, Tiago Filipe Rodrigues cv logo 4

Data: 2013

Identificador Persistente: http://hdl.handle.net/11144/362

Origem: Camões - Repositório Institucional da Universidade Autónoma de Lisboa

Assunto(s): Serious games; education; ethical issues; social dilemmas; positive psychology


Descrição
Novel educational environments promote an increasing use of technological mash-ups, which include serious games. These games purpose is to facilitate learning and promote behavioural change, so this contribution debates their potential role into education. Beyond this traditional analysis, the authors explore the overlap between serious games and positive psychology as a way to minimise the ethical and social dilemmas of e-education which literature seems to disregard. Therefore, this paper acknowledges three major sections: computer/video games (overview and philology); serious games (overview, educational dimensions and political stance); and discussion (ethical issues, social dilemmas and get positive seriously).
Tipo de Documento Documento de conferência
Idioma Inglês
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