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Moral reasoning in e-learning generations: from 1.0 to 4.0

Costa, Gonçalo Jorge Morais da; Silva, Nuno Sotero Alves da; Fonseca, Tiago Filipe Rodrigues

This paper explores two hot topics in e-learning literature: moral reasoning (bond to ethical and social issues) and its generations. Future educational environments impose a dramatic shift regarding “educational actors”, since include non-human agents. These novel “educational agents” promote unforeseen ethical and moral dilemmas which e-learning literature seems to disregard. Recent e-le...


Computer games in education: conflicts and overlaps!

Silva, Nuno Sotero Alves da; Costa, Gonçalo Jorge Morais da; Pawlak, Piotr; Fonseca, Tiago Filipe Rodrigues

Novel educational environments promote an increasing use of technological mash-ups, which include serious games. These games purpose is to facilitate learning and promote behavioural change, so this contribution debates their potential role into education. Beyond this traditional analysis, the authors explore the overlap between serious games and positive psychology as a way to min...


“Surgerious tweezers”: exploring doctors’ perception!

Fonseca, Tiago Filipe Rodrigues; Costa, Gonçalo Jorge Morais da; Silva, Nuno Sotero Alves da

Serious games are a key component within technological mashups that characterise future learning environments, namely in medicine. Recent empirical studies denote ambiguous results about their role or influence in education or training; however, this paper explores Portuguese doctors’ awareness regarding serious games, their advantages/disadvantages within training and probable ethic...


The ethics of mayhem: A cognitive bias in computer games!- act 2

Costa, Gonçalo Jorge Morais da; Pawlak, Piotr; Silva, Nuno Sotero Alves da; Pietrzykowski, Adam; Fonseca, Tiago Filipe Rodrigues da

Assuming that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature (traditionall y quantitative vs. qualitative studies) and analytical aims. This manuscript sheds some light over Polish gamers’ retort regarding potential mayhem engagement (emotional bond ...


The ethics of mayhem: A cognitive bias in computer games!- act 3

Costa, Gonçalo Jorge Morais da; Pawlak, Piotr; Silva, Nuno Sotero Alves da; Pietrzykowski, Adam; Fonseca, Tiago Filipe Rodrigues

Assume that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature. Therefore, this manuscript sheds some light over Portuguese and Polish gamers’ retort regarding potential mayhem engagement and cognitive bias feedback. Likewise, the paper is divided into five ...


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Fundação para a Ciência e a Tecnologia Universidade do Minho   Governo Português Ministério da Educação e Ciência Programa Operacional da Sociedade do Conhecimento União Europeia