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Computer games in education: conflicts and overlaps!

Silva, Nuno Sotero Alves da; Costa, Gonçalo Jorge Morais da; Pawlak, Piotr; Fonseca, Tiago Filipe Rodrigues

Novel educational environments promote an increasing use of technological mash-ups, which include serious games. These games purpose is to facilitate learning and promote behavioural change, so this contribution debates their potential role into education. Beyond this traditional analysis, the authors explore the overlap between serious games and positive psychology as a way to min...


The ethics of mayhem: A cognitive bias in computer games!- act 2

Costa, Gonçalo Jorge Morais da; Pawlak, Piotr; Silva, Nuno Sotero Alves da; Pietrzykowski, Adam; Fonseca, Tiago Filipe Rodrigues da

Assuming that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature (traditionall y quantitative vs. qualitative studies) and analytical aims. This manuscript sheds some light over Polish gamers’ retort regarding potential mayhem engagement (emotional bond ...


Kultura, media, etyka. Media w perspektywie etycznej i kulturoznawczej, w konte...

Costa, Gonçalo Jorge Morais da; Pawlak, Piotr; Strzelecki, Wojcieck

The present monograph confronts with complex problems of the modern civilization which is ever more often termed as an information society, a society based on knowledge or postmodern society. The discussed problems are the consequence of dynamic changes occurring in the sphere of communication which result in the transformations in the sphere of culture. A stimulus for this publication was an ever more clearly ...


The ethics of mayhem: A cognitive bias in computer games!- act 3

Costa, Gonçalo Jorge Morais da; Pawlak, Piotr; Silva, Nuno Sotero Alves da; Pietrzykowski, Adam; Fonseca, Tiago Filipe Rodrigues

Assume that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature. Therefore, this manuscript sheds some light over Portuguese and Polish gamers’ retort regarding potential mayhem engagement and cognitive bias feedback. Likewise, the paper is divided into five ...


Controlling Informational Society: A Google Error Analysis!

Costa, Gonçalo Jorge Morais da; Silva, Nuno Sotero Alves da; Pawlak, Piotr

“Informational Society” is unceasingly discussed by all societies’ quadrants. Nevertheless, in spite of illustrating the most recent progress of western societies the complexity to characterize it is well-known. In this societal evolution the “leading role” goes to information, as a polymorphic phenomenon and a polysemantic concept. Given such claim and the need for a multidimensional approach, the overall ...


Network tourism: A fallacy of location privacy!

Costa, Gonçalo Jorge Morais da; Silva, Nuno Sotero Alves da; Pawlak, Piotr

This contribution aims to discuss if “locational” privacy in tourism is a fallacy! Nevertheless, the authors inform that the reason for this debate is 21st century tourist distinctive characteristic, constantly “wired” through ICT, leading to serious ethical issues as regards to personal privacy. Therefore, this paper is divided into five core sections: background (tourist, and ICT for tourism and tourist); con...


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Fundação para a Ciência e a Tecnologia Universidade do Minho   Governo Português Ministério da Educação e Ciência Programa Operacional da Sociedade do Conhecimento União Europeia