Document details

Computer games in education: conflicts and overlaps!

Author(s): Silva, Nuno Sotero Alves da cv logo 1 ; Costa, Gonçalo Jorge Morais da cv logo 2 ; Pawlak, Piotr cv logo 3 ; Fonseca, Tiago Filipe Rodrigues cv logo 4

Date: 2013

Persistent ID: http://hdl.handle.net/11144/362

Origin: Camões - Repositório Institucional da Universidade Autónoma de Lisboa

Subject(s): Serious games; education; ethical issues; social dilemmas; positive psychology


Description
Novel educational environments promote an increasing use of technological mash-ups, which include serious games. These games purpose is to facilitate learning and promote behavioural change, so this contribution debates their potential role into education. Beyond this traditional analysis, the authors explore the overlap between serious games and positive psychology as a way to minimise the ethical and social dilemmas of e-education which literature seems to disregard. Therefore, this paper acknowledges three major sections: computer/video games (overview and philology); serious games (overview, educational dimensions and political stance); and discussion (ethical issues, social dilemmas and get positive seriously).
Document Type Conference Object
Language English
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