Document details

The ethics of mayhem: A cognitive bias in computer games!- act 2

Author(s): Costa, Gonçalo Jorge Morais da cv logo 1 ; Pawlak, Piotr cv logo 2 ; Silva, Nuno Sotero Alves da cv logo 3 ; Pietrzykowski, Adam cv logo 4 ; Fonseca, Tiago Filipe Rodrigues da cv logo 5

Date: 2012

Persistent ID: http://hdl.handle.net/11144/353

Origin: Camões - Repositório Institucional da Universidade Autónoma de Lisboa

Subject(s): Ethics; computer games


Description
Assuming that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature (traditionall y quantitative vs. qualitative studies) and analytical aims. This manuscript sheds some light over Polish gamers’ retort regarding potential mayhem engagement (emotional bond to aggressive conduct) and cognitive bias feedback loops (reason for social behaviour and decision making). For that, the respondents answered a web questionnaire during March 2011 which acknowledged interesting qualitative empirical results. Likewise, the paper is divided into six key components: games (concept, analytical dimensions and philology); moral decision making (moral reasoning and moral intelligence); research problem (aims and objectives and methodology); questionnaire layout (design, types of queries and limitations); empirical findings (section 1, section 2 and section 3); and, discussion.
Document Type Part of book or chapter of book
Language English
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