Assuming that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature (traditionall y quantitative vs. qualitative studies) and analytical aims. This manuscript sheds some light over Polish gamers’ retort regarding potential mayhem engagement (emotional bond ...
Financiadores do RCAAP | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |