Document details

Simulating a team behaviour of affective agents using robocode

Author(s): Alves, João Miguel Pereira cv logo 1 ; Rebelo, António cv logo 2 ; Catalão, Fábio cv logo 3 ; Marreiros, Goreti cv logo 4 ; Analide, César cv logo 5 ; Novais, Paulo cv logo 6 ; Neves, José cv logo 7

Date: 2013

Persistent ID: http://hdl.handle.net/1822/26630

Origin: RepositóriUM - Universidade do Minho


Description
The study of the impact of emotion and affect in decision making processes involved in a working team stands for a multi-disciplinary issue (e.g. with insights from disciplines such as Psychology, Neuroscience, Philosophy and Computer Science). On the one hand, and in order to create such an environment we look at a team of affective agents to play into a battlefield, which present different emotional profiles (e.g. personality and mood).On the other hand, to attain cooperation, a voting mechanism and a decision-making process was implemented, being Robocode used as the simulation environment. Indeed, the results so far obtained are quite satisfying; the agent team performs quite well in the battlefield and undertakes different behaviours depending on the skirmish conditions.
Document Type Article
Language English
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Fundação para a Ciência e a Tecnologia Universidade do Minho   Governo Português Ministério da Educação e Ciência Programa Operacional da Sociedade do Conhecimento EU