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Knowledge extraction from the behaviour of players in a web browser game

Alves, João Miguel Pereira

Dissertação de mestrado em Informatics Engineering ; The analysis of the player’s behaviour is a requirement with growing popularity in the traditional computer games segment and has been proven to aid the developers create better and more profitable games. There is now interest in trying to replicate this attainment in a less conventional genre of games known as web browser games. The main objective of this w...


Simulating a team behaviour of affective agents using robocode

Alves, João Miguel Pereira; Rebelo, António; Catalão, Fábio; Marreiros, Goreti; Analide, César; Novais, Paulo; Neves, José

The study of the impact of emotion and affect in decision making processes involved in a working team stands for a multi-disciplinary issue (e.g. with insights from disciplines such as Psychology, Neuroscience, Philosophy and Computer Science). On the one hand, and in order to create such an environment we look at a team of affective agents to play into a battlefield, which present different emotional profiles ...


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Fundação para a Ciência e a Tecnologia Universidade do Minho   Governo Português Ministério da Educação e Ciência Programa Operacional da Sociedade do Conhecimento União Europeia