Descrição
The study of the impact of emotion and affect in decision making
processes involved in a working team stands for a multi-disciplinary issue
(e.g. with insights from disciplines such as Psychology, Neuroscience, Philosophy
and Computer Science). On the one hand, and in order to create such
an environment we look at a team of affective agents to play into a battlefield,
which present different emotional profiles (e.g. personality and mood).On the
other hand, to attain cooperation, a voting mechanism and a decision-making
process was implemented, being Robocode used as the simulation environment.
Indeed, the results so far obtained are quite satisfying; the agent team
performs quite well in the battlefield and undertakes different behaviours depending
on the skirmish conditions.