Document details

Developing a multi-touch serious game to fight the digital divide : the Portugu...

Author(s): Carvalho, Diana cv logo 1 ; Bessa, Maximino cv logo 2 ; Peres, Emanuel cv logo 3 ; Magalhães, Luís cv logo 4 ; Guedes, Carlos cv logo 5 ; Oliveira, Lia Raquel cv logo 6

Date: 2012

Persistent ID: http://hdl.handle.net/1822/24383

Origin: RepositóriUM - Universidade do Minho

Subject(s): Serious Games; Digital Divide; Natural User Interfaces; Multitouch; HCI; ATM


Description
The use of Information and Communication Technologies (ICTs) has grown substantially over the past few years. However, a portion of the world’s society has not been able to keep up with these technological advances. For this purpose, we present a serious game with a multi-touch interface envisioned to encourage and teach digitally excluded people on how to use the Portuguese Automated Teller Machine (ATM): a commodity much needed by society, but still avoided by some, mainly due to their fear of the digital world. An exploratory study was conducted to investigate if a serious game based on a new interaction paradigm can have a positive influence in the struggle against the Portuguese digital divide. We believe that the findings of our pilot case study can be useful to determine if a multi-touch serious game, due to its intuitiveness and ease of use, can stimulate the digitally excluded people to handle the ATM on a regular basis. The results that were obtained suggest that this approach may indeed produce a positive impact in the attempt to bridge the Portuguese digital divide.
Document Type Conference Object
Language English
delicious logo  facebook logo  linkedin logo  twitter logo 
degois logo
mendeley logo

Related documents



    Financiadores do RCAAP

Fundação para a Ciência e a Tecnologia Universidade do Minho   Governo Português Ministério da Educação e Ciência Programa Operacional da Sociedade do Conhecimento EU