Detalhes do Documento

Developing a multi-touch serious game to fight the digital divide : the Portugu...

Autor(es): Carvalho, Diana cv logo 1 ; Bessa, Maximino cv logo 2 ; Peres, Emanuel cv logo 3 ; Magalhães, Luís cv logo 4 ; Guedes, Carlos cv logo 5 ; Oliveira, Lia Raquel cv logo 6

Data: 2012

Identificador Persistente: http://hdl.handle.net/1822/24383

Origem: RepositóriUM - Universidade do Minho

Assunto(s): Serious Games; Digital Divide; Natural User Interfaces; Multitouch; HCI; ATM


Descrição
The use of Information and Communication Technologies (ICTs) has grown substantially over the past few years. However, a portion of the world’s society has not been able to keep up with these technological advances. For this purpose, we present a serious game with a multi-touch interface envisioned to encourage and teach digitally excluded people on how to use the Portuguese Automated Teller Machine (ATM): a commodity much needed by society, but still avoided by some, mainly due to their fear of the digital world. An exploratory study was conducted to investigate if a serious game based on a new interaction paradigm can have a positive influence in the struggle against the Portuguese digital divide. We believe that the findings of our pilot case study can be useful to determine if a multi-touch serious game, due to its intuitiveness and ease of use, can stimulate the digitally excluded people to handle the ATM on a regular basis. The results that were obtained suggest that this approach may indeed produce a positive impact in the attempt to bridge the Portuguese digital divide.
Tipo de Documento Documento de conferência
Idioma Inglês
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Fundação para a Ciência e a Tecnologia Universidade do Minho   Governo Português Ministério da Educação e Ciência Programa Operacional da Sociedade do Conhecimento União Europeia