Detalhes do Documento

Playing for better or for worse? Health and Social outcomes with electronic gaming

Autor(es): Arriaga, Patrícia cv logo 1 ; Fernandes, Sara cv logo 2 ; Esteves, Francisco cv logo 3

Data: 2013

Identificador Persistente: http://hdl.handle.net/10071/5071

Origem: Repositório do ISCTE-IUL

Assunto(s): Electronic games; Health; Information and Communication Technology (ICT); Social outcomes


Descrição
Of the many of Information and Communication Technology (ICT) products, electronic games are considered as having great potential for improving health and social outcomes. This chapter considers the factors that may be involved in facilitating health and social outcomes and also those factors that might be considered risk factors by reviewing studies that have shown both positive and detrimental effects on people’s physical and mental health. The authors also debate some research questions that remain unanswered and suggest guidelines for practitioners, researchers, and game designers.
Tipo de Documento Parte ou capítulo de livro
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