Document details

Graphical simulation of numerical algorithms - an aproach based on code instru...

Author(s): Balsa, Carlos cv logo 1 ; Alves, Luís M. cv logo 2 ; Pereira, Maria João cv logo 3 ; Rodrigues, Pedro João cv logo 4 ; Lopes, Rui Pedro cv logo 5

Date: 2012

Persistent ID: http://hdl.handle.net/10198/7097

Origin: Biblioteca Digital do IPB

Subject(s): E-Learning tool; Numerical methods; Octave; Code instrumentation; Inspector functions; XML; OpenGL; Website; Servlet; Open source


Description
We want to create a working tool for mathematics teachers and a corresponding learning tool for students, namely a graphical simulator of mathematical algorithms (GraSMa). To achieve it we try two different strategies. We started by annotating manually the original algorithm with inspector functions. Now we are testing a new approach that aims at automatically annotating the original code with inspector functions. To achieve this we are developing a language translator module that enables us to comment automatically on any code written in Octave language. The run of the annotated code gated by one of these two ways, records in a XML (eXtensible Markup Language) file everything that happened during the execution. Subsequently, the XML file is parsed by a Java application that graphically represents the mathematic objects and their behaviour during execution. The final application will be accessed on-line through a website (WebGraSMa) which is currently under development. In this paper we report and discuss about the procedures followed and present some intermediate results.
Document Type Conference Object
Language English
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