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Este artigo questiona a transmiss??o de conhecimento cient??fico atrav??s das imagens e como elas produzem significado, designando-as como imagens epist??micas, que trazem conhecimento sobre o mundo, de acordo com a conce????o de Rudolph Arnheim (1974). Apoiamo-nos na abordagem da semi??tica e mais concretamente da semi??tica social, tendo em conta que o estudo de certos fen??menos sob o olhar semi??tico se faz...
It is in the crossroads between art museum and technology where this project here presented is born. We are referring to a prototype designed to provide involvement of museum visitors through experiences of enjoyment, creation and sharing. The prototype is an interactive application that combines an enjoyment area with a creative exploration area. In the creative exploration area the visitors may, individually ...
It has been 20 years since Pierre Wellner published the article Interacting with paper on the digital desk [1] where he challenges us to imagine a space where “Instead of replacing paper with computers we could enhance paper with computation”. Two decades after, we see the development of multiple projects that expand the expressive possibilities of traditional books by combining and crossing different media. Ne...
We present and technically describe the implementation of a book prototype: the Bridging Book, a children's mixed-media picturebook that blurs the line between printed and electronic books. Bridging book consists of a printed book and a digital device, placed side-by-side, with synchronized content. Thumbing through the book's pages triggers the device to display the complementary digital content. The physical ...
MonMazes is a collaborative and physical game inspired by Piet Mondrian paintings that consists of two benches with smart seat cushions that track the user's seating movements. The objective is to guide a ball through the mazes/paintings until the final point. The process of MonMazes' development was driven towards an exploration of collaborative possibilities together with a computer-supported physical user in...
Nesta comunicação expomos a metodologia projetual e o desenvolvimento técnico, assim como o funcionamento do Bridging book, protótipo de livro híbrido dirigido para crianças entre os 7 e os 9 anos. O Bridging book é um livro híbrido que resulta da combinação sincronizada entre o livro impresso e um tablet iPad, colocados lado a lado. Ao folhearmos o livro impresso desencadeamos alterações nos conteúdos da aplic...
Financiadores do RCAAP | |||||||
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