The present work was performed in the context of the CYCLOPS project, which aimed to exploit the Grid capabilities for Global Monitoring for Environment and Security (GMES) applications. The scenario exploited in the present work was the existence of remote wireless sensor networks, which could monitor and transmit real-time data from remote places, in order to prevent or react more accurately to situations of ...
The CYCLOPS project is a FP6 SSA which aims to bring together two important Communities: GMES and Grid, focusing on the operative sector of European Civil Protection (CP). Recently University of Minho has done some job testing one of the CYCLOPS case studies - GRID deployment of control and monitoring of environmental wireless sensor networks (WSN) for climate monitoring and natural disasters reaction.
This work aims the creation of virtual worlds by working teams with resource to advanced interaction techniques, such as speech commands and gestures, as well as the resource to portable devices. The physical characteristics of virtual reality environments lead us to a different kind of user interfaces. However, we found some usefulness on the classic WIMP paradigm, which we also apply by using a PDA, in order ...
This work aims the creation of virtual worlds by working teams with resource to advanced interaction techniques, such as speech commands and gestures, as well as the resource to portable devices. The physical characteristics of virtual reality environments lead us to a different kind of user interfaces. However, we found some usefulness on the classic WIMP paradigm, which we also apply by using a PDA, in order ...
Cultural heritage is an extremely valuable set of materiality, traditions and knowledge from the Past that should be used to better understand the Past itself. However, even nowadays there are still some difficulties to manage, preserve and disseminate cultural heritage sites. The usage of multimedia technology and 3D environments in cultural heritage has reduced these difficulties; nonetheless, there are still...
In a global context of multimodal man-machine interaction, we approach a wide spectrum of fields, such as software engineering, intelligent communication and speech dialogues. This paper presents technological aspects of the shifting from the traditional desktop interfaces to more expressive, natural, flexible and portable ones, where more persons, in a greater number of situations, will be able to interact wit...
Our contribution is to the field of video-based interaction techniques and is integrated in the home environment of the EMBASSI project. This project addresses innovative methods of man-machine interaction achieved through the development of intelligent assistance and anthropomorphic user interfaces. Within this project, multimodal techniques represent a basic requirement, especially considering those related t...
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