Game theory provides predictions of behavior in many one-shot games. On the other hand, most experimenters usually play repeated games with subjects, to provide experience. To avoid subjects rationally employing strategies that are appropriate for the repeated game, experimenters typically employ a “random strangers” design in which subjects are randomly paired with others in the session. There is some chance t...
Experiments can provide rich information on behavior conditional on the institutional rules of the game being imposed by the experimenter. We consider what happens when the subjects are allowed to choose the institution through a simple social choice procedure. Our case study is a setting in which sanctions may or may not be allowed to encourage “righteous behavior.” Laboratory experiments show that some subjec...
We conduct laboratory experiments in Timor-Leste designed to test if individual discount rates vary with the time horizon for which the rate is elicited. Our experiments test a design that has been successfully employed in field experiments in developed countries, and that avoids several confounds of previous procedures. We find that there is onsiderable heterogeneity in individual discount rates, and that thi...
We use experimental data collected in Russia and in the United States using a simple ultimatum game to evaluate two alternative hypotheses that may account for previously observed behavior in multinational experiments. One hypothesis postulates that behavioral differences observed in bargaining experiments arise from country-specific cultural environments. We submit the alternative hypothesis that different beh...
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