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Methodology for in-game certification in serious games

Baptista, Ricardo; Coelho, António; Carvalho, Carlos Vaz de

Serious games are starting to attain a higher role as tools for learning in various contexts, but in particular in areas such as education and training. Due to its characteristics, such as rules, behavior simulation and feedback to the player's actions, serious games provide a favorable learning environment where errors can occur without real life penalty and students get instant feedback from challenges. These...


TimeMesh – a serious game for european citizenship

Baptista, Ricardo; Carvalho, Carlos Vaz de

Serious games are games where the entertainment aspect is not the most relevant motivation or objective. TimeMesh is an online, multi-language, multiplayer, collaborative and social game platform for sharing and acquiring knowledge of the history of European regions. As such it is a serious game with educational characteristics. This article evaluates the use of TimeMesh with students of 13 and 14 years-old. It...


Supporting learning through tagging systems

Azevedo, Isabel; Carrapatoso, Eurico; Carvalho, Carlos Vaz de

With the advent of Web 2.0, new kinds of tools became available, which are not seen as novel anymore but are widely used. For instance, according to Eurostat data, in 2010 32% of individuals aged 16 to 74 used the Internet to post messages to social media sites or instant messaging tools, ranging from 17% in Romania to 46% in Sweden (Eurostat, 2012). Web 2.0 applications have been used in technology-enhanced l...


TimeMesh: an educational historical game

Gouveia, David; Lopes, Duarte; Carvalho, Carlos Vaz de; Baptista, Ricardo

The TIMEMESH game, developed in the scope of the European Project SELEAG, is an educational game for learning history, culture and social relations. It is supported by an extensible, online, multi-language, multi-player, collaborative and social platform for sharing and acquiring knowledge of the history of European regions. The game has been already used, with remarkable success, in different European countrie...


ITs in engineering education: joining efforts between SPEE and IGIP

Williams, Bill; Neto, Pedro; Cardoso, Alberto; Carvalho, Carlos Vaz de; Magalhães, Fernão de; Rasteiro, M. Graça; Restivo, Maria Teresa

The International Society for Engineering Education (IGIP) and The Portuguese Society for Engineering Education (SPEE), the first being the oldest European Society for Engineering Education in Europe and the second the very young Society for Engineering Education in Portugal, have been intensifying the collaboration between the two societies as well as the exchange and dissemination of information about their r...

Data: 2012   |   Origem: Repositório Comum

Towards e-learning sustainability: designing and reusing student-centered learn...

Oliveira, Luciana; Carvalho, Carlos Vaz de

Learnin management systems have gained an increasing role in the context of Higher Education Institutions as essential tools to support learning...


A sustainable approach to the reuse of student - centered learning scenarios

Oliveira, Luciana; Albuquerque, Alexandra; Ribeiro, Sandra; Peres, Paula; Carvalho, Carlos Vaz de

Proceedings of EULEARN09 - Intenational Conference and New Learning Technologies, Barcelona, Spain, 6-8 July ; Several annual repports express the increasing role of learning management systems (LMS) in the context of Higher Education Institutions (HEI), as primary tools to support learning...


Work in progress - learning through role play games

Baptista, Ricardo; Carvalho, Carlos Vaz de

It is commonly accepted that the educational environment has been undergoing considerable change due to the use of the Information and Communication tools. But learning depends upon actions such as experimenting, visualizing and demonstrating through which the learner succeeds in constructing his own knowledge. Although it is not easy to achieve these actions through current ICT supported learning approaches, R...


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    Financiadores do RCAAP

Fundação para a Ciência e a Tecnologia Universidade do Minho   Governo Português Ministério da Educação e Ciência Programa Operacional da Sociedade do Conhecimento União Europeia