We present an approach to analyse the application of tactics in architectural patterns. We define and illustrate the approach by resorting to Archery, a language for specifying, analysing and verifying architectural patterns. The approach consists of characterising the design principles of an architectural pattern as constraints, expressed in the language, and then, establishing a refinement relation based on t...
Object oriented decomposition is the most successful decomposition strategy used nowadays. But a single decomposition strategy cannot capture all aspects of a concept. Roles have been successfully used to model the different views a concept may provide but, despite this, roles have not been used as building blocks. Roles are mostly used to extend objects at runtime. In this paper we propose roles as a way to co...
Modularization allows the development of independent modules and their reuse. However a single decomposition strategy cannot neatly capture all the systems concerns. Thus some concerns are spread over several modules – the crosscutting concerns. To cope with this we need to have other class composition techniques than those available in traditional Object Oriented programming languages. One of such compositions...
Roles are not a new concept, but they have been used in two different ways: as modeling concepts in a static view and as instance extensions in a dynamic view. For these views only the dynamic offers supporting languages. The static view, although proving the utility of roles in modeling, does not offer a programming language that allows developers to use roles all the way from modeling to programming. We try t...
Dissertação apresentada para obtenção do grau de Mestre em Engenharia Electrotécnica e de Computadores, na Faculdade de Engenharia da Universidade do Porto, sob a orientação do Prof. Doutor João Bernardo de Sena Esteves Falcão e Cunha
Dissertação apresentada para obtenção do grau de Doutor em Engenharia Electrotécnica e de Computadores, sob a orientação do Doutor Gabriel David
Although roles have been around for a long time they have not yet reached mainstream programming languages. The variety of existing role models may be a limiting factor. We believe that for roles to be widely accepted they must enhance code reuse. An outcome would be a library of roles. We present and discuss what we feel are the characteristics that a role model must have to enable reusable and player independ...
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