Document details

Implementation of business simulation games as learning tool: an example from U...

Author(s): Kikot, Tatiana cv logo 1 ; Fernandes, Silvia Brito cv logo 2 ; Magalhães, Rui cv logo 3 ; Costa, Gonçalo cv logo 4

Date: 2013

Persistent ID: http://hdl.handle.net/10400.1/2840

Origin: Sapientia - Universidade do Algarve

Subject(s): Simulation games; integrative learning; Case study; University of Algarve


Description
Game-based learning environments in education are a valuable asset, as well as their potential benefits are unquestionable (Guillén-Nieto & Aleson-Carbonell, 2012). Yet, recent studies concerning academic achievement have reported contradictory or ambiguous findings. It is also interesting that empirical studies devoted to Management courses are not abundant and focus on: single unit courses (e.g., Edelheim & Ueda, 2007), units with low levels of interdisciplinarity (e.g., Pasin & Giroux, 2011), non-longitudinal studies (e.g., Sørensen, 2011) or games usability (e.g., Blažič et al., 2012). Therefore, the leading Author produced the following research query: can GBL (Cesim Global Challenge) be a useful and productive tool to support Management students for effective learning towards complex contexts while enhances engagement? A case study approach will be used (University of Algarve).
Document Type Conference Object
Language English
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