Autor(es):
Gonçalves, Alexandrino José Marques
; Mendes, António José
Data: 2003
Identificador Persistente: http://hdl.handle.net/10400.8/141
Origem: IC-online
Assunto(s): VRML; Virtual reality; Archaeology
Descrição
Comunicação apresentada no congresso: Enter the Past: The E-way into the Four Dimensions of Cultural Heritage - CAA 03 - Computer Applications and Quantitative Methods in Archaeology, Viena, Áustria, 2003. Since the Middle Ages, perhaps even before, the questions related to the historical and cultural past, mainly to
the level of archaeological findings, have exerted an enormous and mysterious allure on Man. Ever since then, Man
has come up with methods and forms to recreate such places, in order to satisfy this recognized natural and ancestral
curiosity associated to the human being.
Mainly in these last few years, the rise in the number of projects involving this thematic (historical
reconstruction), has been real and effective, due to two main factors: the increasing technological development that
allows such designs to be accomplished more easily, with a larger impact, affecting a greater number of people; and
the continuous and increasing interest of humanity in these questions related to its cultural and architectural
patrimony. This is the reason that legitimises the work presented in this paper.